using Core; using TMPro; using UnityEngine; using UnityEngine.UI; namespace Panels { public class HUDPanel : PanelBase { [SerializeField] private Image levelProgress; [SerializeField] private TextMeshProUGUI distanceText; [SerializeField] private TextMeshProUGUI currentLevelText; [SerializeField] private TextMeshProUGUI nextLevelText; [SerializeField] private TextMeshProUGUI coinsText; [SerializeField] private TextMeshProUGUI starsText; protected override void ReleaseReferences() { levelProgress = null; distanceText = null; currentLevelText = null; nextLevelText = null; coinsText = null; starsText = null; base.ReleaseReferences(); } } }