using Core; using TMPro; using UnityEngine; using UnityEngine.UI; namespace Panels { public class LevelCompletePanel : PanelBase { [SerializeField] private Button collectBtn; [SerializeField] private TextMeshProUGUI distanceText; [SerializeField] private TextMeshProUGUI earningsText; protected override void ReleaseReferences() { collectBtn = null; distanceText = null; earningsText = null; base.ReleaseReferences(); } } }