using System; using UnityEngine; using UnityEngine.UI; namespace LeTai.TrueShadow.PluginInterfaces { public interface ITrueShadowCasterMaterialProvider { event Action materialReplaced; event Action materialModified; Material GetTrueShadowCasterMaterial(); } public interface ITrueShadowCasterMeshModifier { void ModifyTrueShadowCasterMesh(Mesh mesh); } public interface ITrueShadowCasterMaterialPropertiesModifier { void ModifyTrueShadowCasterMaterialProperties(MaterialPropertyBlock propertyBlock); } public interface ITrueShadowCasterClearColorProvider { Color GetTrueShadowCasterClearColor(); } public interface ITrueShadowRendererMaterialProvider { event Action materialReplaced; event Action materialModified; Material GetTrueShadowRendererMaterial(); } public interface ITrueShadowRendererMaterialModifier { void ModifyTrueShadowRendererMaterial(Material baseMaterial); } public interface ITrueShadowRendererMeshModifier { void ModifyTrueShadowRendererMesh(VertexHelper vertexHelper); } public interface ITrueShadowCustomHashProvider { } }