using System; using System.Collections.Generic; using System.Text; using UnityEngine; using Object = UnityEngine.Object; namespace LeTai { public static class Utility { public static void LogList(IEnumerable list, Func getData) { StringBuilder sb = new StringBuilder(); int i = 0; foreach (T el in list) { sb.Append(i + ": "); sb.Append(getData(el).ToString()); sb.Append("\n"); i++; } Debug.Log(sb.ToString()); } public static int SimplePingPong(int t, int max) { if (t > max) return 2 * max - t; return t; } public static void SafeDestroy(Object obj) { if (obj != null) { if (Application.isPlaying) { if (obj is GameObject go) { go.transform.parent = null; } Object.Destroy(obj); } else Object.DestroyImmediate(obj); } } } }