using Core; using Sirenix.OdinInspector; using UnityEngine; namespace Components { public class PlayerForm : BaseMonoBehaviour { [BoxGroup("Player Settings")] [SerializeField] private Transform formTransform; // [BoxGroup("Player Settings")] [SerializeField] private Transform jumpTransform; [BoxGroup("Player Settings")] [SerializeField] private CollisionListener collisionListener; [BoxGroup("Player Effects")] [SerializeField] private ParticleSystem trailEffect; [BoxGroup("Player Effects")] [SerializeField] private ParticleSystem jumpEffect; [BoxGroup("Player Effects")] [SerializeField] private ParticleSystem collectBlueEffect; [BoxGroup("Player Effects")] [SerializeField] private ParticleSystem collectRedEffect; [BoxGroup("Player Effects")] [SerializeField] private ParticleSystem collectGreenEffect; protected override void ReleaseReferences() { // } } }