using Core; using DG.Tweening; using UnityEngine; using Application = Core.Application; namespace Panels { public class MainLoadingPanel : PanelBase { [SerializeField] private SlicedFilledImage loadingFill; protected override void ReleaseReferences() { loadingFill = null; base.ReleaseReferences(); } public void DoFakeLoading() { loadingFill.DoFillAmount(1f, .7f) .OnComplete(() => Application.LoadScene(SceneList.InGame)); } } }