using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.SceneManagement; using Object = System.Object; public class TSSceneLoader : MonoBehaviour { private void Start() { TinySauce.SubscribeOnInitFinishedEvent(LoadScene); } private void LoadScene(bool adConsent, bool trackingConsent) { SceneManager.LoadScene(1); } }