using UnityEngine; using UnityEngine.UI; using Voodoo.Tiny.Sauce.Internal; namespace Voodoo.Tiny.Sauce.Privacy { public class PrivacySettingsButton : MonoBehaviour { private const string TAG = "PrivacySettingsButton"; [SerializeField] private Button gdprButton; private void Start() { gdprButton.onClick.AddListener(() => TinySauceBehaviour.Instance.privacyManager.OpenPrivacyScreen()); // (1) privacy screen should show current choices when open // (2) only if choices are different we should init / terminate sdks } } }