using UnityEngine; using System.Collections; public class Demo : MonoBehaviour { private readonly string[] m_animations = { "Pickup","Wave" }; private Animator[] m_animators; [SerializeField] private CameraLogic m_cameraLogic; private void Start() { m_animators = FindObjectsOfType(); } private void Update() { if (Input.GetKeyDown(KeyCode.Q)) { m_cameraLogic.PreviousTarget(); } if (Input.GetKeyDown(KeyCode.E)) { m_cameraLogic.NextTarget(); } } private void OnGUI() { GUILayout.BeginVertical(GUILayout.Width(Screen.width)); GUILayout.BeginHorizontal(); if (GUILayout.Button("Previous character (Q)")) { m_cameraLogic.PreviousTarget(); } if (GUILayout.Button("Next character (E)")) { m_cameraLogic.NextTarget(); } GUILayout.EndHorizontal(); GUILayout.Space(16); for(int i = 0; i < m_animations.Length; i++) { if(i == 0) { GUILayout.BeginHorizontal(); } if(GUILayout.Button(m_animations[i])) { for(int j = 0; j < m_animators.Length; j++) { m_animators[j].SetTrigger(m_animations[i]); } } if(i == m_animations.Length - 1) { GUILayout.EndHorizontal(); } else if (i == (m_animations.Length / 2)) { GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); } } GUILayout.Space(16); Color oldColor = GUI.color; GUI.color = Color.black; GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("WASD or arrows: Move"); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("Left Shift: Walk"); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("Space: Jump"); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUI.color = oldColor; GUILayout.EndVertical(); } }