using UnityEditor; namespace GameAnalyticsSDK.Editor { public class GA_AssetPostprocessor : AssetPostprocessor { private const string AssetsPrependPath = GA_SettingsInspector.IsCustomPackage ? "Packages/com.gameanalytics.sdk/Runtime" : "Assets/GameAnalytics"; static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { #region iOS and tvOS { PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/tvOS/GameAnalyticsTVOS.h") as PluginImporter; if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.tvOS) || importer.GetCompatibleWithPlatform(BuildTarget.iOS))) { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); #if UNITY_2019_2_OR_NEWER #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false); #endif #if UNITY_2017_3_OR_NEWER importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.tvOS, true); importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false); importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false); importer.SaveAndReimport(); } } { PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/tvOS/GameAnalyticsTVOSUnity.m") as PluginImporter; if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.tvOS) || importer.GetCompatibleWithPlatform(BuildTarget.iOS))) { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); #if UNITY_2019_2_OR_NEWER #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false); #endif #if UNITY_2017_3_OR_NEWER importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.tvOS, true); importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false); importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false); importer.SaveAndReimport(); } } { PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/tvOS/libGameAnalyticsTVOS.a") as PluginImporter; if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.tvOS) || importer.GetCompatibleWithPlatform(BuildTarget.iOS))) { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); #if UNITY_2019_2_OR_NEWER #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false); #endif #if UNITY_2017_3_OR_NEWER importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.tvOS, true); importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false); importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false); importer.SaveAndReimport(); } } #endregion // iOS and tvOS #region General { PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/GameAnalytics.dll") as PluginImporter; if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinux64) || #if UNITY_2019_2_OR_NEWER #else !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinux) || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal) || #endif #if UNITY_2017_3_OR_NEWER !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneOSX) || #else !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel) || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64) || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal) || #endif !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneWindows) || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneWindows64) || importer.GetCompatibleWithPlatform(BuildTarget.WSAPlayer))) { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, true); #if UNITY_2019_2_OR_NEWER #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, true); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, true); #endif #if UNITY_2017_3_OR_NEWER importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, true); #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, true); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, true); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, true); importer.SetCompatibleWithPlatform(BuildTarget.Tizen, false); #endif importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, true); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, true); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false); importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false); importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false); importer.SaveAndReimport(); } } #endregion // General #region Standalone { PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/Windows/x86/sqlite3.dll") as PluginImporter; if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneWindows))) { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); #if UNITY_2019_2_OR_NEWER #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false); #endif #if UNITY_2017_3_OR_NEWER importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, true); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false); importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false); importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false); importer.SaveAndReimport(); } } { PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/Windows/x64/sqlite3.dll") as PluginImporter; if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneWindows64))) { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); #if UNITY_2019_2_OR_NEWER #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false); #endif #if UNITY_2017_3_OR_NEWER importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, true); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false); importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false); importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false); importer.SaveAndReimport(); } } { PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/Linux/sqlite3.so") as PluginImporter; if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinux64) #if UNITY_2019_2_OR_NEWER #else || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinux) || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal) #endif )) { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, true); #if UNITY_2019_2_OR_NEWER #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, true); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, true); #endif #if UNITY_2017_3_OR_NEWER importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false); importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false); importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false); importer.SaveAndReimport(); } } #endregion // Standalone #region WebGL { PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WebGL/GameAnalytics.WebGL.dll") as PluginImporter; if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WebGL))) { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); #if UNITY_2019_2_OR_NEWER #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false); #endif #if UNITY_2017_3_OR_NEWER importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false); importer.SetCompatibleWithPlatform(BuildTarget.WebGL, true); importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false); importer.SaveAndReimport(); } } { PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WebGL/HandleIO.jslib") as PluginImporter; if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WebGL))) { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); #if UNITY_2019_2_OR_NEWER #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false); #endif #if UNITY_2017_3_OR_NEWER importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false); importer.SetCompatibleWithPlatform(BuildTarget.WebGL, true); importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false); importer.SaveAndReimport(); } } { PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WebGL/Mono.Data.Sqlite.dll") as PluginImporter; if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WebGL))) { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); #if UNITY_2019_2_OR_NEWER #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false); #endif #if UNITY_2017_3_OR_NEWER importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false); importer.SetCompatibleWithPlatform(BuildTarget.WebGL, true); importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false); importer.SaveAndReimport(); } } { PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WebGL/sqlite.c") as PluginImporter; if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WebGL))) { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); #if UNITY_2019_2_OR_NEWER #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false); #endif #if UNITY_2017_3_OR_NEWER importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false); importer.SetCompatibleWithPlatform(BuildTarget.WebGL, true); importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false); importer.SaveAndReimport(); } } { PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WebGL/sqlite.h") as PluginImporter; if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WebGL))) { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); #if UNITY_2019_2_OR_NEWER #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false); #endif #if UNITY_2017_3_OR_NEWER importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false); importer.SetCompatibleWithPlatform(BuildTarget.WebGL, true); importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false); importer.SaveAndReimport(); } } #endregion // WebGL #region WSA { PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WSA/x86/GameAnalytics.UWP.dll") as PluginImporter; if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WSAPlayer) || !importer.GetPlatformData(BuildTarget.WSAPlayer, "SDK").Equals("UWP") || !importer.GetPlatformData(BuildTarget.WSAPlayer, "CPU").Equals("X86") || !importer.GetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend").Equals("Il2Cpp"))) { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); #if UNITY_2019_2_OR_NEWER #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false); #endif #if UNITY_2017_3_OR_NEWER importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false); importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false); importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, true); importer.SetPlatformData(BuildTarget.WSAPlayer, "SDK", "UWP"); importer.SetPlatformData(BuildTarget.WSAPlayer, "CPU", "X86"); importer.SetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend", "Il2Cpp"); importer.SaveAndReimport(); } } { PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WSA/x64/GameAnalytics.UWP.dll") as PluginImporter; if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WSAPlayer) || !importer.GetPlatformData(BuildTarget.WSAPlayer, "SDK").Equals("UWP") || !importer.GetPlatformData(BuildTarget.WSAPlayer, "CPU").Equals("X64") || !importer.GetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend").Equals("Il2Cpp"))) { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); #if UNITY_2019_2_OR_NEWER #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false); #endif #if UNITY_2017_3_OR_NEWER importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false); importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false); importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, true); importer.SetPlatformData(BuildTarget.WSAPlayer, "SDK", "UWP"); importer.SetPlatformData(BuildTarget.WSAPlayer, "CPU", "X64"); importer.SetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend", "Il2Cpp"); importer.SaveAndReimport(); } } { PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WSA/ARM/GameAnalytics.UWP.dll") as PluginImporter; if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WSAPlayer) || !importer.GetPlatformData(BuildTarget.WSAPlayer, "SDK").Equals("UWP") || !importer.GetPlatformData(BuildTarget.WSAPlayer, "CPU").Equals("ARM") || !importer.GetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend").Equals("Il2Cpp"))) { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); #if UNITY_2019_2_OR_NEWER #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false); #endif #if UNITY_2017_3_OR_NEWER importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false); importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false); importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, true); importer.SetPlatformData(BuildTarget.WSAPlayer, "SDK", "UWP"); importer.SetPlatformData(BuildTarget.WSAPlayer, "CPU", "ARM"); importer.SetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend", "Il2Cpp"); importer.SaveAndReimport(); } } #endregion // WSA } } }