using UnityEngine; using UnityEditor; namespace GameAnalyticsSDK.Editor { public class GA_Autorun : AssetPostprocessor { static void OnPostprocessAllAssets ( string[] importedAssets,string[] deletedAssets,string[] movedAssets,string[] movedFromAssetPaths) { string[] splitPath = Application.dataPath.Split('/'); if (!splitPath[splitPath.Length - 2].Equals("ga_unity_wrapper copy")) { GA_SettingsInspector.CheckForUpdates(); } } } }