using UnityEngine; using System.Collections; using System; using System.Collections.Generic; namespace GameAnalyticsSDK.Editor { public static class GA_EditorUtilities { private const string XCaller = "unity"; private const string XCallerKey = "X-Caller"; private const string XCallerVersionKey = "X-Caller-Version"; private const string XCallerPlatformKey = "X-Caller-Platform"; private const string XAuthorizationKey = "X-Authorization"; private static string XCallerVersion { get { return Application.unityVersion; } } private static string XCallerPlatform { get { EPlatform platform = EPlatform.Windows; PlatformID platformId = Environment.OSVersion.Platform; if (platformId == PlatformID.MacOSX) { platform = EPlatform.Mac; } else if (platformId == PlatformID.Unix) { platform = EPlatform.Linux; } else if (platformId == PlatformID.Win32NT || platformId == PlatformID.Win32S || platformId == PlatformID.Win32Windows || platformId == PlatformID.WinCE) { platform = EPlatform.Windows; } return platform.ToString (); } } public static Dictionary WWWHeaders() { Dictionary result = new Dictionary (); result [XCallerKey] = XCaller; result [XCallerVersionKey] = XCallerVersion; result [XCallerPlatformKey] = XCallerPlatform; return result; } public static Dictionary WWWHeadersWithAuthorization(string token) { Dictionary result = new Dictionary (); result [XCallerKey] = XCaller; result [XCallerVersionKey] = XCallerVersion; result [XCallerPlatformKey] = XCallerPlatform; result [XAuthorizationKey] = token; return result; } } public enum EPlatform { Windows, Mac, Linux } }