using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; using GameAnalyticsSDK.Setup; namespace GameAnalyticsSDK.Editor { public class GA_UpdateWindow : EditorWindow { private GUIContent _close = new GUIContent("Skip", "Skip this version."); private GUIContent _download = new GUIContent("Download Page", "Open the GameAnalytics download support page."); //private GUIContent _assetStore = new GUIContent("AssetStore", "Open Unity Asset Store page in a browser window."); private Vector2 _scrollPos; void OnGUI () { GUILayout.BeginHorizontal(); GUILayout.Label(GameAnalytics.SettingsGA.Logo); GUILayout.BeginVertical(); GUILayout.Label("A new version of the GameAnalytics Unity SDK is available"); EditorGUILayout.Space(); GUILayout.Label("Currently installed version: " + GameAnalyticsSDK.Setup.Settings.VERSION); GUILayout.Label("Latest version: " + GameAnalytics.SettingsGA.NewVersion); EditorGUILayout.Space(); GUILayout.Label("Changes:"); EditorGUILayout.Space(); //EditorGUILayout.BeginVertical(); _scrollPos = EditorGUILayout.BeginScrollView(_scrollPos, GUILayout.Width (320), GUILayout.Height (160)); GUILayout.Label(new GUIContent(GameAnalytics.SettingsGA.Changes), EditorStyles.wordWrappedLabel); EditorGUILayout.EndScrollView(); //EditorGUILayout.EndVertical(); EditorGUILayout.Space(); GUILayout.Label("You can download the latest version from the GameAnalytics download support page.", EditorStyles.wordWrappedMiniLabel, GUILayout.MaxWidth(320)); EditorGUILayout.Space(); GUILayout.BeginHorizontal(); /*if (GUILayout.Button(_assetStore, GUILayout.MaxWidth(115))) { Application.OpenURL("https://www.assetstore.unity3d.com/#/content/6755"); }*/ if (GUILayout.Button(_download, GUILayout.MaxWidth(115))) { Application.OpenURL("http://download.gameanalytics.com/unity/GA_SDK_UNITY.unitypackage"); } if (GUILayout.Button(_close, GUILayout.MaxWidth(72))) { EditorPrefs.SetString("ga_skip_version"+"-"+Application.dataPath, GameAnalytics.SettingsGA.NewVersion); Close(); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); } public static void SetNewVersion (string newVersion) { if (!string.IsNullOrEmpty(newVersion)) { GameAnalytics.SettingsGA.NewVersion = newVersion; } } public static string GetNewVersion () { return GameAnalytics.SettingsGA.NewVersion; } public static void SetChanges (string changes) { if (!string.IsNullOrEmpty(changes)) { GameAnalytics.SettingsGA.Changes = changes; } } public static string UpdateStatus (string currentVersion) { try { int newV = int.Parse(GameAnalytics.SettingsGA.NewVersion.Replace(".","")); int oldV = int.Parse(currentVersion.Replace(".","")); if (newV > oldV) return "New update"; else return ""; } catch { return ""; } } } }