#if false using System; using UnityEngine; using GameAnalyticsSDK; using GameAnalyticsSDK.Events; namespace HutongGames.PlayMaker.Actions { [ActionCategory("GameAnalytics")] [Tooltip("Get AB testing variant id")] public class GetABTestingVariantId : FsmStateAction { [ActionSection("Store Result")] [UIHint(UIHint.Variable)] [RequiredField] [Tooltip("Store the result of the method call.")] public FsmString storeResult; public override void Reset() { } public override void OnEnter() { storeResult.Value = GameAnalytics.GetABTestingVariantId(); Finish(); } } } #endif