#if false using System; using GameAnalyticsSDK; using GameAnalyticsSDK.Events; namespace HutongGames.PlayMaker.Actions { [ActionCategory("GameAnalytics")] [Tooltip("Sends a design event message to the GameAnalytics server")] [HelpUrl("https://hutonggames.fogbugz.com/default.asp?W1164")] public class SendDesignEvent : FsmStateAction { [RequiredField] [Tooltip("The event ID")] public FsmString EventID; [Tooltip("The event value")] public FsmFloat EventValue; public override void Reset() { EventID = new FsmString() { UseVariable = false }; EventValue = new FsmFloat() { UseVariable = true }; } public override void OnEnter() { if (!EventValue.IsNone) GA_Design.NewEvent(EventID.Value, EventValue.Value, null, false); else GA_Design.NewEvent(EventID.Value, null, false); Finish(); } } } #endif