#if false using System; using GameAnalyticsSDK; using GameAnalyticsSDK.Events; namespace HutongGames.PlayMaker.Actions { [ActionCategory("GameAnalytics")] [Tooltip("Sends a error event message to the GameAnalytics server.")] [HelpUrl("https://hutonggames.fogbugz.com/default.asp?W1171")] public class SendErrorEvent : FsmStateAction { [Tooltip("The severity of this event: critical, error, warning, info, debug")] public GAErrorSeverity severityType ; [Tooltip("The message")] [RequiredField] public FsmString Message; public override void Reset() { severityType = GAErrorSeverity.Error; Message = new FsmString() { UseVariable = false }; } public override void OnEnter() { GA_Error.NewEvent(severityType, Message.Value, null, false); Finish(); } } } #endif