using UnityEngine; using System.Collections; namespace GameAnalyticsSDK { public enum GAErrorSeverity { Undefined = 0, Debug = 1, Info = 2, Warning = 3, Error = 4, Critical = 5 } public enum GAProgressionStatus { //Undefined progression Undefined = 0, // User started progression Start = 1, // User succesfully ended a progression Complete = 2, // User failed a progression Fail = 3 } public enum GAResourceFlowType { //Undefined progression Undefined = 0, // Source: Used when adding resource to a user Source = 1, // Sink: Used when removing a resource from a user Sink = 2 } public enum GAAdAction { Undefined = 0, Clicked = 1, Show = 2, FailedShow = 3, RewardReceived = 4, Request = 5, Loaded = 6 } public enum GAAdType { Undefined = 0, Video = 1, RewardedVideo = 2, Playable = 3, Interstitial = 4, OfferWall = 5, Banner = 6, AppOpen = 7 } public enum GAAdError { Undefined = 0, Unknown = 1, Offline = 2, NoFill = 3, InternalError = 4, InvalidRequest = 5, UnableToPrecache = 6 } }