/// /// This class handles business events, such as ingame purchases. /// using UnityEngine; using System.Collections; using System.Collections.Generic; using GameAnalyticsSDK.Wrapper; namespace GameAnalyticsSDK.Events { public static class GA_Business { #region public methods #if (UNITY_IOS || UNITY_TVOS) public static void NewEvent(string currency, int amount, string itemType, string itemId, string cartType, string receipt, bool autoFetchReceipt, IDictionary fields, bool mergeFields) { if(autoFetchReceipt) { GA_Wrapper.AddBusinessEventAndAutoFetchReceipt(currency, amount, itemType, itemId, cartType, fields, mergeFields); } else { GA_Wrapper.AddBusinessEvent(currency, amount, itemType, itemId, cartType, receipt, fields, mergeFields); } } public static void NewEvent(string currency, int amount, string itemType, string itemId, string cartType, IDictionary fields, bool mergeFields) { NewEvent(currency, amount, itemType, itemId, cartType, null, false, fields, mergeFields); } #endif #if (UNITY_ANDROID) public static void NewEventGooglePlay(string currency, int amount, string itemType, string itemId, string cartType, string receipt, string signature, IDictionary fields, bool mergeFields) { GA_Wrapper.AddBusinessEventWithReceipt(currency, amount, itemType, itemId, cartType, receipt, "google_play", signature, fields, mergeFields); } #endif #if (!UNITY_IOS && !UNITY_TVOS) public static void NewEvent(string currency, int amount, string itemType, string itemId, string cartType, IDictionary fields, bool mergeFields) { GA_Wrapper.AddBusinessEvent(currency, amount, itemType, itemId, cartType, fields, mergeFields); } #endif #endregion } }