using UnityEngine; using System.Collections; using System.Collections.Generic; using GameAnalyticsSDK.Wrapper; namespace GameAnalyticsSDK.Events { public static class GA_Resource { #region public methods public static void NewEvent(GAResourceFlowType flowType, string currency, float amount, string itemType, string itemId, IDictionary fields, bool mergeFields) { GA_Wrapper.AddResourceEvent(flowType, currency, amount, itemType, itemId, fields, mergeFields); } #endregion } }