using System; using UnityEngine; using System.Collections.Generic; using GameAnalyticsSDK.Utilities; public class GAAequusIntegration { #if gameanalytics_aequus_enabled && !(UNITY_EDITOR) private static bool _subscribed = false; private class GAAequusListener : Mobi.Aequus.Sdk.AequusILRDListener { private Action callback; public GAAequusListener(Action callback) { this.callback = callback; } public void OnAequusILRDImpressionLoad(Mobi.Aequus.Sdk.ImpressionData impressionData) { } public void OnAequusILRDImpressionShow(Mobi.Aequus.Sdk.ImpressionData impressionData) { callback(impressionData.AequusSdkVersion, impressionData.GetJsonRepresentation()); } } #endif public static void ListenForImpressions(Action callback) { #if gameanalytics_aequus_enabled && !(UNITY_EDITOR) if (_subscribed) { Debug.Log("Ignoring duplicate gameanalytics subscription"); return; } Mobi.Aequus.Sdk.Aequus.SetILRDListener(new GAAequusListener(callback)); _subscribed = true; #endif } }