using UnityEngine; using System.Collections; using System.Collections.Generic; using GameAnalyticsSDK.Events; using GameAnalyticsSDK.Setup; using GameAnalyticsSDK.Wrapper; using System; namespace GameAnalyticsSDK.State { internal static class GAState { private static GameAnalyticsSDK.Setup.Settings _settings; public static void Init () { try { _settings = (GameAnalyticsSDK.Setup.Settings)Resources.Load ("GameAnalytics/Settings", typeof(GameAnalyticsSDK.Setup.Settings)); } catch (Exception ex) { Debug.Log ("Could not get Settings during event validation \n" + ex.ToString ()); } } private static bool ListContainsString (List _list, string _string) { if (_list.Contains (_string)) return true; return false; } #region Public methods public static bool IsManualSessionHandlingEnabled() { return _settings.UseManualSessionHandling; } public static bool HasAvailableResourceCurrency (string _currency) { if (ListContainsString (_settings.ResourceCurrencies, _currency)) return true; return false; } public static bool HasAvailableResourceItemType(string _itemType) { if (ListContainsString (_settings.ResourceItemTypes, _itemType)) return true; return false; } public static bool HasAvailableCustomDimensions01(string _dimension01) { if (ListContainsString (_settings.CustomDimensions01, _dimension01)) return true; return false; } public static bool HasAvailableCustomDimensions02(string _dimension02) { if (ListContainsString (_settings.CustomDimensions02, _dimension02)) { return true; } return false; } public static bool HasAvailableCustomDimensions03(string _dimension03) { if (ListContainsString (_settings.CustomDimensions03, _dimension03)) return true; return false; } #endregion } }