using UnityEngine; using System.Collections; using System.Runtime.InteropServices; using GameAnalyticsSDK.Utilities; namespace GameAnalyticsSDK.Wrapper { public partial class GA_Wrapper { #if (UNITY_WEBGL) && (!UNITY_EDITOR) [DllImport ("__Internal")] private static extern void configureAvailableCustomDimensions01(string list); [DllImport ("__Internal")] private static extern void configureAvailableCustomDimensions02(string list); [DllImport ("__Internal")] private static extern void configureAvailableCustomDimensions03(string list); [DllImport ("__Internal")] private static extern void configureAvailableResourceCurrencies(string list); [DllImport ("__Internal")] private static extern void configureAvailableResourceItemTypes(string list); [DllImport ("__Internal")] private static extern void configureSdkGameEngineVersion(string unitySdkVersion); [DllImport ("__Internal")] private static extern void configureGameEngineVersion(string unityEngineVersion); [DllImport ("__Internal")] private static extern void configureBuild(string build); [DllImport ("__Internal")] private static extern void configureUserId(string userId); [DllImport ("__Internal")] private static extern void initialize(string gamekey, string gamesecret); [DllImport ("__Internal")] private static extern void setCustomDimension01(string customDimension); [DllImport ("__Internal")] private static extern void setCustomDimension02(string customDimension); [DllImport ("__Internal")] private static extern void setCustomDimension03(string customDimension); [DllImport ("__Internal")] private static extern void setGlobalCustomEventFields(string customFields); [DllImport ("__Internal")] private static extern void addBusinessEvent(string currency, int amount, string itemType, string itemId, string cartType, string fields, bool mergeFields); [DllImport ("__Internal")] private static extern void addResourceEvent(int flowType, string currency, float amount, string itemType, string itemId, string fields, bool mergeFields); [DllImport ("__Internal")] private static extern void addProgressionEvent(int progressionStatus, string progression01, string progression02, string progression03, string fields, bool mergeFields); [DllImport ("__Internal")] private static extern void addProgressionEventWithScore(int progressionStatus, string progression01, string progression02, string progression03, int score, string fields, bool mergeFields); [DllImport ("__Internal")] private static extern void addDesignEvent(string eventId, string fields, bool mergeFields); [DllImport ("__Internal")] private static extern void addDesignEventWithValue(string eventId, float value, string fields, bool mergeFields); [DllImport ("__Internal")] private static extern void addErrorEvent(int severity, string message, string fields, bool mergeFields); [DllImport ("__Internal")] private static extern void setEnabledInfoLog(bool enabled); [DllImport ("__Internal")] private static extern void setEnabledVerboseLog(bool enabled); [DllImport ("__Internal")] private static extern void setManualSessionHandling(bool enabled); [DllImport ("__Internal")] private static extern void setEventSubmission(bool enabled); [DllImport ("__Internal")] private static extern void startSession(); [DllImport ("__Internal")] private static extern void endSession(); [DllImport ("__Internal")] private static extern string getRemoteConfigsValueAsString(string key, string defaultValue); [DllImport ("__Internal")] private static extern bool isRemoteConfigsReady(); [DllImport ("__Internal")] private static extern string getRemoteConfigsContentAsString(); [DllImport ("__Internal")] private static extern string getABTestingId(); [DllImport ("__Internal")] private static extern string getABTestingVariantId(); private static void gameAnalyticsStartSession() { startSession(); } private static void gameAnalyticsEndSession() { endSession(); } private static void configureAutoDetectAppVersion (bool flag) { // not supported } public static string getUserId() { return ""; } #endif } }