using UnityEngine; namespace Panels { public class JoyStickPanel : PanelBase { [SerializeField] private Joystick joystick; public override void OpenPanelImmediately() { joystick.RunSystem(); base.OpenPanelImmediately(); } public override void ClosePanelImmediately() { joystick.PauseSystem(); base.ClosePanelImmediately(); } } }