using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [InitializeOnLoad] public class ShaderSettingsDefault { static ShaderSettingsDefault() { Shader.SetGlobalColor("_LightColorCombined", Color.white*0.8f); Shader.SetGlobalFloat("_WorldScale", 1f); Shader.SetGlobalFloat("_StyleScale", 1f); Shader.SetGlobalFloat("_ReflectionBrightness", 1f); } }