using System.Collections; using System.Collections.Generic; using UnityEngine; using Raumgleiter.BaseRGDK.Interface; public class TestListSpawner : MonoBehaviour { public ListSpawner Spawner = new ListSpawner(); // Use this for initialization void Start () { for (int i = 0; i < 10; i++) { GameObject NewObject = Spawner.AddEntry(); Spawner.AddAsInputField( NewObject.GetComponent(), "leer", "hui"); } } }