// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class LoadingScreen : ModuleRules { public LoadingScreen(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateIncludePaths.Add("LoadingScreen/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "MoviePlayer", "Slate", "SlateCore", "InputCore", "Engine" }); } } }