using UnityEngine; using UnityEngine.UI; using System.Collections; public class LocalizationSelButton : MonoBehaviour { //Connections public Text NameText; public Text SpeakText; //Attributes public string LocName = ""; //Stats //---------------------------------------------------------------------------------------------------------------- public void SetUp(string name, string speak) { LocName = name; NameText.text = name; SpeakText.text = speak; } //******************************************************************************************************************* public void ApplyLoc() { GameObject.FindGameObjectWithTag("Localization").GetComponent().ApplyLocalization(LocName); } //---------------------------------------------------------------------------------------------------------------- }