using System.Collections; using System.Collections.Generic; using UnityEngine; using Raumgleiter.BaseRGDK.JSON; using Raumgleiter.BaseRGDK.Development; public class TextureManager { //Connections //[Header("Connections")] //Resources //[Header("Resources")] //Attributes //[Header("Attributes")] public string Type = ""; public string Title = ""; public string Path = ""; public string Checksum = ""; //Stats //[Header("Stats")] //Getter //Delegates //------------------------------------------------------------------------------------------------------------------ //awake protected void Awake() { } //------------------------------------------------------------------------------------------------------------------ //start protected void Start() { } //------------------------------------------------------------------------------------------------------------------ //setup public void SetUp() { } //------------------------------------------------------------------------------------------------------------------ //destroy //*********************************************************************************************************************** //update //*********************************************************************************************************************** //refresh //------------------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------------------ //*********************************************************************************************************************** //events //------------------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------------------ //*********************************************************************************************************************** //private, protected //------------------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------------------ //*********************************************************************************************************************** //internal //------------------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------------------ //*********************************************************************************************************************** //public static //------------------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------------------ //*********************************************************************************************************************** //public public JSONNode GetJSON() { JSONNode ReturnedJSON = JSONNode.Empty(); ReturnedJSON["type"] = Type; ReturnedJSON["title"] = Title; ReturnedJSON["path"] = Path; ReturnedJSON["checksum"] = Checksum; return ReturnedJSON; } //------------------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------------------ //*********************************************************************************************************************** //getter, setter //------------------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------------------ }