# Naming Convention
To build an automatable texture library we introduce a common naming convention for all our tools. This includes names and properties of textures and names of shader attributes.

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### MainTex
{TexturName}_DIFF.jpg	  
??? or 2048x2048 (depending on settings)

### PhysTex
{TexturName}_PHYS.jpg	  
??? or 2048x2048 (depending on settings)	  
R: Evtl. AO (Standard auf 1.0)
G: Glossiness  
B: Metalness (in der Regel Weiss oder Schwarz)

### NorTex
{TexturName}_NOR.jpg  
??? or 2048x2048 (depending on settings)

### EmitTex
{TexturName}_EMIT.jpg  
??? or 2048x2048 (depending on settings)
Value is multiplied by 8 to achieve brighter light than 100% (for bloom effects).
RGB(32, 32, 32) results in an unlit white.

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### ReflMap
Cubemap
Adds light to reflection
