# Team Optimizations

The current team is suboptimal for reaching promotional goals in sufficient speed. It should be expanded to reach a

| |Legend|
|-|------|
|()|Partially involved (Non-Full-Time)|
|~~AB~~|Replaced through dedicated developer.|

## Budgeted
This represents a presumably optimal solution which can handle new featueres in an efficient time and quality.

Each member has a dedicated area of expertise. The bigger workforce allows us to not only quickly implement new tools but also to attain a high level of usability and a basic polish, which is expected nowadays.

|Area|Members|Skillset|Tasks|
|----|-------|--------|-----|
|UX* + UI|:new: (~~CK~~)|UX Designer|UX, UI, Testing for several projects
|CI-CD|(CK)|Visual Communication|Style, Identity, Feel and UI-Elements
||||
|Architecture|?|Software Architect (Platform Dependent)|Architecture for several projects|
|Web-App|evtl. :new:, (BK, SG, LR, GS)|Unity Developer|Implementation of UI, UX, Rendering, Tools, etc.|
|Web Frontend|(Binarium)|Web Frontend-Developer|Frontend of Landing-Pages, etc.|
||||
|Unreal-Custom-Apps, Library-Conversion |(LR, SG)|Unreal+Unity Developer|Support for ArchInteraction, Conversion between Engines|
||||
|**Total Realtime-Dev-Team**|||
|Members availlable for other Projects|RO||
|New Members|||
|**Total Size Change**|||

\* = The design of new tools is a collaboration between the UX Designer (design), the Software Architect (logic & cost) and the GL (decision).
